Talk:SDK Known Issues List
The SLAM patch didn't work - I think you might've left out a file you needed to patch or something, so I rewrote it a bit - thanks for the idea though.
Porting / Code warnings
Perhaps I should make a new page for the -Wall stuff... this list could get enormous. Valve desperately needs to Lint their codebase.
How do you just upload a file to wiki? I have a patch for tons of little fixes, but it's so enormous it seems silly to paste it into a webpage. Or, maybe since a lot of these are just search/replace I should describe the fixes that way...
- Jeff Lane had reported that for legal reasons only specific file uploads will be allowed.
- Google for any of the free file hosting sites and then link to the files. --wisemx 05:55, 2 Oct 2005 (PDT)
Well, I've got places I could host it, but it'd sure be suboptimal, cause then no one else could edit it. Sort of defeats some of the wiki usefulness.
I uploaded the first pass to a file host site - hopefully the file won't get deleted or anything. (The patch is only 9110 lines long, no biggie!) --Bloodykenny 09:55, 16 Oct 2005 (PDT)
That hosting site apparently had a drive failure, but I've re-uploaded the file. Too bad this !@#$ wiki won't take files.
This file is now hosted on 3 of my server sites--Amckern 08:48, 27 May 2006 (PDT)
Stun baton
Issue: Doing a 360 quickly with the Stun Baton as your active weapon causes the screen to flash white
I can't reproduce this. Even if I could, it sounds a lot like a gfx card issue. --TomEdwards 23:55, 19 Jul 2005 (PDT)
I believe it has something to do with the glow that the stun baton generates on the end of the stick. Several others have reproduced it... Bloodykenny 00:58, 20 Jul 2005 (PDT)
This has been fixed in HL2:DM, so hopefully an SDK fix will be announced at some point. --Bloodykenny 10:28, 15 Sep 2005 (PDT)
Source Crashes when alt+tab during background map loading
I don't think this belongs on this page. Agreed this is a bug, but it doesn't seem like an SDK bug, just a general hl2.exe/steam dlls bug. Is there another page for that?
- Some problem here, even without a background map. Just a plain image. --dutchmega 14:24, 22 Jul 2006 (PDT)
multiplay_gamerules.cpp
m_flIntermissionEndTime is never initialized, on rare occasions it can end up with a ghost variable. This check was done somewhere else in the code(player code) to Freeze when in a intermission. Ran into rare problems that cause players to become frozen when entering the game. Can someone confirm? --Scott Loyd 8:05, 8 Jul 2006 (PST)
- it does get initialized in CHL2MPRules...should be in CMultiplayRules tho, it probably isn't a problem—ts2do 20:36, 8 Jul 2006 (PDT)
- I've done some rewriting with the intermissions but it did seem to work good. It's defined in multiplay_gamerules.cpp --dutchmega 03:15, 9 Jul 2006 (PDT)
SDK Update
What now, with the SDK update released? Some entries in the list can go now. --dutchmega 09:53, 5 Aug 2006 (PDT)
- I don't think it's needed to define it in August 06 and Pre August 06 --dutchmega 14:10, 5 Aug 2006 (PDT)
We should continue to note what version a bug first appeared in, and try to move fixed bugs over to the the Fixed page. --Bloodykenny 12:27, 19 Aug 2006 (PDT)
Jittery Animation
The fix by removing if ( !IsSelfAnimating() ) {
m_flAnimTime = engine->GetLastTimeStamp();
}
Doesn't seem to work for me. Anyone care to share their experiences?
I am using HL2DM SDK and implementing a third-person cam. Animation works fine, but is laggy/lowFPS (read: not interpolated). --Mflux 22:49, 13 Aug 2006 (PDT)