Talk:Source SDK Known Issues
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Community bugs
General/launcher
- No access to Episode One assets from the tools. Mossman and Alyx can only be viewed in their HL2 versions, and Zombine, the core ball and other such new assets including textures and sounds aren't visible at all. Occurs with the SDK set to both SDK Base and Ep1 itself.
- I've lost SDK Base from the list of game configs in the launcher. Reseting them via the menu option has no effect.
- When creating a new singleplayer mod, or setting the appid from 220 to 215 for a singleplayer mod makes the game crash during startup after the valve logo with the error: Error could not load library client. While changing the appid back to 220 makes it work again.--Bluestrike 04:24, 5 Aug 2006 (PDT)
- This is because you have the wrong SearchPaths. See Talk:Source SDK Base#SearchPaths. --TomEdwards 04:26, 5 Aug 2006 (PDT)
- Ah thx, but they still need to fix it for when creating a new singleplayer mod since its using the new appid but not the updated seachpaths. Also I don't get the "new game" button this way and would like to get rid of the stress test.--Bluestrike 04:37, 5 Aug 2006 (PDT)
- See #Source_SDK_Base on this page. --TomEdwards 05:20, 5 Aug 2006 (PDT)
- Ah thx, but they still need to fix it for when creating a new singleplayer mod since its using the new appid but not the updated seachpaths. Also I don't get the "new game" button this way and would like to get rid of the stress test.--Bluestrike 04:37, 5 Aug 2006 (PDT)
- There is no link to vconfig.
- Changing the SteamAppId to 215 seems to enable the new engine (version 7, build 2803) but HDR is not functional. building cubemaps you can see that there is no tonemapping going on and I have noticed that certain HDR related console commands are missing (eg tonemap control and mat_forcebloom)
Source SDK Base
- The menu system is not currently working as it should. Using Source SDK Base gives the Video Stress Test/Options/Exit menu, which isn't very helpful. Modders have to copy over various script files to get a functional menu, and even that isn't enough sometimes. A system that reads
type
from gameinfo.txt and displays the appropriate menu would be great. - There is no way to hide the commentary option in the New Game dialog without hacking it to appear outside the dialog's borders. Seeing as it's fair to say that most modders won't be using commentary, this is a fairly large issue. Could Source not check for the existence of *_commentary.txt before showing the option?
- When you do use commentary, the background texture for the checkbox and label is missing.
Hammer
- SDK Base loads only base.fgd, which makes sense, but Hammer does not inform users of the need to add the relevant FGDs themselves.
- Crash when maximising Hammer after a period of minimised inactivity.
- Hammer has difficulty running games post-compile. It returns an error about being unable to load filesystem_steam.dll when I try with SDK Base, and loads Ep1 with HL2's script files.
- Corruption when viewing overlays.
- Unable to load the cs_militia sourcemap (or it takes insane amounts of time but so far I only got a grey and 3 black windows --Bluestrike 05:58, 5 Aug 2006 (PDT))
- When chaning from the logic view to a 3d view the screen stays black, Have to select a object and use ctrl+shift+e to be able to view the map.--Bluestrike 05:58, 5 Aug 2006 (PDT)
- Func_door_rotating act as func_rotating ingame (object doesn't stop spinning)--Bluestrike 05:58, 5 Aug 2006 (PDT)
- The buggy now starts without its weapon attached (any workarounds?)--Bluestrike 05:58, 5 Aug 2006 (PDT)
HLMV
- Wireframe covers the model in the 'missing texture' checkerbox instead of showing wireframe.
- According to the combo box, the default view is BoneWeights.
- Normal mapping is off by default, on my system. Very annoying.
Faceposer
- Fasposer crashes when I try to extract a wav in the phoneme editor, displaying a windows error. --Bluestrike 05:58, 5 Aug 2006 (PDT)