This article's documentation is for anything that uses the Source engine. Click here for more information.

func_pushable

From Valve Developer Community
Revision as of 10:07, 27 June 2024 by Nescius (talk | contribs) (-)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
C++ class hierarchy
CPushable defined in C++ func_break.cpp
CBreakable
CBaseEntity

func_pushable is a brush entity available in all Source Source games. A pushable brush object with very primitive physics. It can be thought of as the predecessor to func_physbox. It is used in Half-Life Half-Life and Half-Life: Source Half-Life: Source.

See Also