Talk:Controlling Geometry Visibility and Compile Times

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Revision as of 12:37, 4 August 2006 by 22g TargetPractice (talk | contribs) (Leak without entity.)
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Detail brushes

I'm greatly confused when detail brushes are refered to as a whole class of brushes, because as far as I know, the "group" just consists of the func_detail entity. Is it really a class and a group too? --Andreasen 12:35, 7 Mar 2006 (PST)

Oh, nevermind, I think I figured it out: The prop_detail is in that group too, isn't it? --Andreasen 12:46, 7 Mar 2006 (PST)

Does the lightmap resolution matter if the texture is nodraw?

Ive noticed in official Valve maps they tend to increase the lightmap to 64, but does that actually help? -Regular K 15:59, 1 Aug 2006 (PDT)


What does it mean when you get a leak without a .lin file?

I've done a lot of searching through google and hl2 related mapping forums and tutorials and it seems nobody actually knows what this means and even the few fix reports I've seen don't make sense.

The coordinates reported in the first error message are not helpful, it just seems to be an arbitary part of the map.

No entity is reported with the leak and obviously without a .lin file tracking down the leak (if that is even what the error is) is going to be a pain.

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
**** leaked ****
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0, 6624.0, -4.0)
Leaf 0 contents: CONTENTS_SOLID

--22g TargetPractice 12:37, 4 Aug 2006 (PDT)