Talk:Controlling Geometry Visibility and Compile Times
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I'm greatly confused when detail brushes are refered to as a whole class of brushes, because as far as I know, the "group" just consists of the func_detail entity. Is it really a class and a group too? --Andreasen 12:35, 7 Mar 2006 (PST)
- Oh, nevermind, I think I figured it out: The prop_detail is in that group too, isn't it? --Andreasen 12:46, 7 Mar 2006 (PST)
Does the lightmap resolution matter if the texture is nodraw? Ive noticed in official Valve maps they tend to increase the lightmap to 64, but does that actually help? -Regular K 15:59, 1 Aug 2006 (PDT)