This article's documentation is for anything that uses the Source engine. Click here for more information.

$envmap

From Valve Developer Community
Revision as of 11:36, 19 June 2024 by Stiffy360 (talk | contribs) (Why does the previous edit call this $specmap_texture? That's a completely separate command only used in Black Mesa)
Jump to navigation Jump to search
For the set of material parameters used to mask specular reflections via textures, see $envmapmask.

$envmap is a material shader parameter available in all Source Source games.

Note.pngNote:Archived page history
Icon-Important.pngImportant:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.