BSP flags (Quake and GoldSrc)
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This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.

Contents types
Contents are stored as a signed 32-bit integer, and are always negative.
Ambient Types
Ambients are stored as an unsigned byte, and are capped to a maximum of four types on an engine level. Only Quake uses them, and it only uses AMBIENT_SKY and AMBIENT_WATER, which are hardcoded in the engine to play specific sounds when a visleaf containing
Header text | Header text | Header text |
---|---|---|
0 | AMBIENT_WATER | |
1 | AMBIENT_SKY | |
2 | AMBIENT_SLIME | |
3 | AMBIENT_LAVA |