Talk:Optimization Tutorial

From Valve Developer Community
Revision as of 16:21, 26 July 2006 by Battle Bott (talk | contribs)
Jump to navigation Jump to search

As a note, the underside of the world won't be drawn if it's being culled (where the dotproduct of the view's displacement to the plane's normal is negative)..the most it will do is add to filesize and be more for the game to handle—ts2do 16:09, 26 Jul 2006 (PDT)

Whew, finially finished. I know it is not fully wikified, as in cross refrences, internal navigation and so on, but this was hard! I know I did not do it the most effeciently with all of those <br>'s so if you could possibly fix that up...
Spread this around, I think it is not known by enough mappers! Battle Bott 16:21, 26 Jul 2006 (PDT)