GetRenderBounds

From Valve Developer Community
Revision as of 01:59, 22 July 2006 by Dutchmega (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

void C_BaseAnimatingOverlay::GetRenderBounds( Vector& theMins, Vector& theMaxs )

This function returns the min and max vector of the current model. In other terms, this includes the most bottom-right-point (min) and the most top-left-point (max) of what the engine is current rendering for that entity. This also includes any animations.