This article's documentation is for the "GoldSrc" engine. Click here for more information.

env_global

From Valve Developer Community
Revision as of 18:56, 17 May 2024 by PeeBot (talk | contribs) (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
Jump to navigation Jump to search

env_global is a point entity available in all GoldSrc GoldSrc games. It can set a global state which persists between maps. It's useful for having events happen in one map after something have been activated in another.

Key Values

Global State:
Global State to Set ([todo internal name (i)]) <string>
The global state which this env_global will set. Can be anything and can be used by trigger_auto entities to fire a target after this env_global have been activated.
Trigger Mode ([todo internal name (i)]) <choices>
  • 0 : Off
  • 1 : On
  • 2 : Dead
  • 3 : Toggle
Initial State ([todo internal name (i)]) <choices>
  • 0 : Off
  • 1 : On
  • 2 : Dead

Flags

Set Initial State : [1]