Ambient generic

From Valve Developer Community
Revision as of 11:42, 9 July 2005 by Cargo Cult (talk | contribs) (New!)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Template:Wrongtitle

Entity Description

Entity Name: ambient_generic

Universal ambient sound. Use it to play and control a single sound.

Entity Values

Keys

  • Name targetname <target_source>
The name that other entities refer to this entity by.
  • Sound Name message <sound>
Name of the GameSound entry for the sound to play. Also supports direct .wav filenames.
  • Volume health <integer>
Sound volume, expressed as a range from 0 to 10, where 10 is the loudest.
  • Dynamic Presets preset <choices>
  • Start Volume volstart <integer>
  • Fade in time (0-100) fadein <integer>
  • Fade out time (0-100) fadeout <integer>
  • Pitch pitch <integer>
Sound pitch, expressed as a range from 1 to 255, where 100 is the sound's default pitch.
  • Start Pitch pitchstart <integer>
  • Spin up time (0-100) spinup <integer>
  • Spin down time (0-100) spindown <integer>
  • LFO type 0)off 1)sqr 2)tri 3)rnd lfotype <integer>
  • LFO rate (0-1000) lforate <integer>
  • LFO mod pitch (0-100) lfomodpitch <integer>
  • LFO mod vol (0-100) lfomodvol <integer>
  • Incremental Spinup Count cspinup <integer>
  • Max Audible Distance radius <string>
Maximum distance at which this sound is audible.
  • spawnflags spawnflags <flags>
  • SourceEntityName SourceEntityName <target_destination>
If an entity is specified, sound will come from this named entity instead of the location of ambient_generic.

Inputs

  • Kill
Removes this entity from the world.
  • KillHierarchy
Removes this entity and all its children from the world.
  • AddOutput <string>
Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
  • FireUser1
Causes this entity's OnUser1 output to be fired.
  • FireUser2
Causes this entity's OnUser2 output to be fired.
  • FireUser3
Causes this entity's OnUser3 output to be fired.
  • FireUser4
Causes this entity's OnUser4 output to be fired.
  • Pitch <integer>
Sets the sound pitch, expressed as a range from 1 to 255, where 100 is the sound's default pitch.
  • PlaySound
Starts the sound.
  • StopSound
Stops the sound if it is playing.
  • ToggleSound
Toggles the sound between playing and stopping.
  • Volume <integer>
Sets the sound volume, expressed as a range from 0 to 10, where 10 is the loudest.

Outputs

  • OnUser1
Fired in response to FireUser1 input.
  • OnUser2
Fired in response to FireUser2 input.
  • OnUser3
Fired in response to FireUser3 input.
  • OnUser4
Fired in response to FireUser4 input.

See Also