Template talk:Gs-branch-navbox

From Valve Developer Community
Revision as of 09:38, 21 March 2024 by Mv (talk | contribs) (Created page with "== Some of these shouldn't even be considered an engine branch == When you say "engine branch" you mean the engine source code's been modified but NS1, Paranoia, SoHL, Trinity...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Some of these shouldn't even be considered an engine branch

When you say "engine branch" you mean the engine source code's been modified but NS1, Paranoia, SoHL, Trinity all had their source code released and they don't look like source code for GoldSrc at all but rather HLSDK code.

Paranoia does have an OpenGL wrapper but from what I can see that's just for bumpmaps. While CoF didn't have source code released it looks to be using regular Steam engine branch from 2009/2013.

If anyone has any objections, I'll be editing pages to remove mentions of said games/SDKs being called as "engine branches" --mv (talk) 09:37, 21 March 2024 (PDT)