Ai speechfilter
Jump to navigation
Jump to search
Entity Description
Entity Name: ai_speechfilter
An entity that can be used to control the idle speech patterns of a set of NPCs.
Entity Values
Keys
- Name targetname <target_source>
- Response Contexts ResponseContext <string>
- Response system context(s) for this entity. Format should be: 'key:value,key2:value2,etc'. When this entity speaks, the list of keys & values will be passed to the response rules system.
- Subject(s) subject <target_destination>
- This is the NPC(s) whose speech we're filtering. May be a targetname or a classname.
- Idle modifier IdleModifier <float>
- Multiplier to the percentage chance that our NPC(s) will idle speak. Set to 0 to prevent all idle speech.
- Greet Player? NeverSayHello <choices>
- If set to Yes, our NPC(s) won't greet the player when they first meet him.
Inputs
- Kill
- Removes this entity from the world.
- KillHierarchy
- Removes this entity and all its children from the world.
- AddOutput <string> <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Adds an entity I/O connection to this entity. Very dangerous, use with care
- FireUser1
- Causes this entity's OnUser1 output to be fired.
- FireUser2
- Causes this entity's OnUser2 output to be fired.
- FireUser3
- Causes this entity's OnUser3 output to be fired.
- FireUser4
- Causes this entity's OnUser4 output to be fired.
- AddContext <string>
- Adds a context to this entity's list of response contexts. The format should be 'key:value'.
- RemoveContext <string>
- Remove a context from this entity's list of response contexts. The name should match the 'key' of a previously added context.
- ClearContext
- Removes all contexts in this entity's list of response contexts.
Outputs
- OnUser1
- Fired in response to FireUser1 input.
- OnUser2
- Fired in response to FireUser2 input.
- OnUser3
- Fired in response to FireUser3 input.
- OnUser4
- Fired in response to FireUser4 input.