Template:Hl1 kv trigger
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@BaseClass Trigger from Half-Life.
And flags for this baseclass:
Flags
- Monsters : [1]
- No clients : [2]
- Pushables : [4]
Trigger:
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Kill target (killtarget) <target_destination|targetname|target_destination>
- Remove this entity from the game on activation.
- Target Path (netname) <target_destination|targetname|target_destination> (not in
)
- Target path.
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
- Sound Style (sounds) <choices>
-
- 0 : "No Sound"
- Delay before trigger (delay) <string>
- The time in seconds before the trigger should trigger its target.
- Message (set sound too!) (message) <string>
- Message to be shown.