Material surface properties
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This is the list of material types that VMTs can recognize. The material type's name should be placed in quotation marks after $surfaceprop. Each material setting has its own unique properties, which affect the gibs they produce (if breakable) and the sound of impacts or footsteps.
CONCRETE/ROCK TYPES
- baserock
- boulder
- brick
- concrete
- concrete_block
- gravel
- rock
LIQUID TYPES
- slime
- water
- wade
METAL TYPES
- chain
- chainlink
- metal
- metalbox
- metalgrate
- metalpanel
- metalvent
- slipperymetal
- solidmetal
MISC TYPES
- computer
- default
- glass
- ladder
ORGANIC TYPES
- alienflesh
- bloodyflesh
- flesh
- watermelon
SNOW TYPES
- ice
- snow
TERRAIN TYPES
- antlionsand
- quicksand
- dirt
- mud
- slipperyslime
- grass
- tile
- gravel
WOOD TYPES
- wood
- woodbox
- woodcrate
- wood_furniture
- wood_lowdensity
- wood_plank
- wood_panel
- wood_solid
See also