Material surface properties

From Valve Developer Community
Revision as of 19:06, 1 July 2005 by Mungo (talk | contribs) (cleanup and categorization)
Jump to navigation Jump to search

Half-Life 2 This is the list of material types that VMTs can recognize. The material type's name should be placed in quotation marks after $surfaceprop. Each material setting has its own unique properties, which affect the gibs they produce (if breakable) and the sound of impacts or footsteps.


CONCRETE/ROCK TYPES

  • baserock
  • boulder
  • brick
  • concrete
  • concrete_block
  • gravel
  • rock

LIQUID TYPES

  • slime
  • water
  • wade

METAL TYPES

  • chain
  • chainlink
  • metal
  • metalbox
  • metalgrate
  • metalpanel
  • metalvent
  • slipperymetal
  • solidmetal

MISC TYPES

  • computer
  • default
  • glass
  • ladder

ORGANIC TYPES

  • alienflesh
  • bloodyflesh
  • flesh
  • watermelon

SNOW TYPES

  • ice
  • snow

TERRAIN TYPES

  • antlionsand
  • quicksand
  • dirt
  • mud
  • slipperyslime
  • grass
  • tile
  • gravel

WOOD TYPES

  • wood
  • woodbox
  • woodcrate
  • wood_furniture
  • wood_lowdensity
  • wood_plank
  • wood_panel
  • wood_solid

See also

Creating Materials