SiN Episodes - Bullet Penetration
		
		
		
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For simplicity's sake, the bullet penetration system in Sin Episodes works in the same way as in Counter-Strike: Source. For example, the Magnum primary fire has a penetration value of 64. Tile has a value of 2. This means that the Magnum shot can fire through up to 32 inches of tile. (64 / 2 = 32)
Actual penetration = (Penetration value / Density value)
Value Tables
| The current density values for different materials: | |
|---|---|
| Material | Density | 
| Metal | 64 | 
| Dirt | 32 | 
| Concrete | 16 | 
| Grate | 2.0 | 
| Tile | 2.0 | 
| Vent | 1.5 | 
| Computer | 1.5 | 
| Wood | 1.0 | 
| Penetration values for each gun (in Hammer inches): | |
|---|---|
| Weapon | Penetration | 
| Magnum (Primary Fire) | 64 | 
| Magnum-DUAG (Secondary Fire) | 500 | 
| Scattergun (Primary Fire) | 24 | 
| Scattergun (Secondary Fire) | 0* | 
| Assault Rifle (Primary Fire) | 32 | 
| Assault Rifle Grenade (Secondary Fire) | 0* | 
| Hand Grenade | 0* | 
 Note:* A value of 0 means the bullets do not penetrate any type of material. These values were verified with a simple test map.
Note:* A value of 0 means the bullets do not penetrate any type of material. These values were verified with a simple test map. Note:Even though the npc_druglab_grunt_pistol weapon does not appear to be a magnum, it is considered a magnum for the sake of penetration.
Note:Even though the npc_druglab_grunt_pistol weapon does not appear to be a magnum, it is considered a magnum for the sake of penetration.