Hammer Hotkey Reference

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Tools

Shift+S Pointer Tool
Shift+G Magnify Tool
Shift+C Camera Tool
Shift+E Entity Tool
Shift+B Block Tool
Shift+A Texture Application Tool
Shift+T Apply Current Texture
Shift+D Decal Tool
Shift+O Overlay Tool
Shift+X Clipping Tool
Shift+V Vertex Edit Tool

File Operations

Ctrl+N Create a new file.
Ctrl+O Open an existing file.
Ctrl+S Save the current file.
Alt+B Export again.
F9 Run/Compile Map.
Ctrl+Shift+S Open Sound Browser.

Undo/Redo

Ctrl+Z Undo.
Ctrl+Y Redo.

Clipboard/Selection

Ctrl+C Copy objects to clipboard (also Ctrl+Insert).
Ctrl+V Paste objects from clipboard (also Shift+Insert).
Ctrl+X Cut objects to clipboard (also Shift+del).
Shift+Q or Esc Clear current selections.
PgUp Previous selection in "hit" list.
PgDn Next selection in "hit" list .
Alt+Enter Open up Object Properties for the currently selected objects.

Grid

[ Decrease the size of the grid.
] Increase the size of the grid.
Shift+R Toggle grid on/off.
Shift+W Toggle snap to grid.
P Toggle 3D grid on and off (with mouse cursor in 3D view).

Grouping

Ctrl+G Group selected objects.
Ctrl+U Ungroup selected groups.
Ctrl+R Create prefab with selected objects.
Ctrl+T Tie to entity. Creates an entity with selected objects, or adds objects to an existing entity if one is also selected.
Ctrl+W Toggle Ignore Groups mode to bypass entity and group selection.
Ctrl+Shift+W Move selected solid entities to world.

Carving/Hollowing

Ctrl+Shift+C Carve selected objects.
Ctrl+H Hollow selected objects.

Viewports

Ctrl+A Auto-size 4 views to center.
Shift+Z Maximize/restore current viewport.
Arrow keys Nudge the current selection in the current 2D or 3D viewport.
Shift+Arrow keys Clone the current selection and nudge it the current 2D or 3D viewport.
F6 Cycles to the next active viewport.
F6 Cycles to the previous active viewport.

2D Views

Ctrl+I Flip selected objects vertically.
Ctrl+L Flip selected objects horizontally.
Ctrl+B Snap selected objects to grid (based on bounding box).
Ctrl+Shift+B Snap selected objects to grid (individually).
Tab Switch view types (top/side/front).
+/- Zoom in/out (hold Ctrl to synchronize all 2D views).
Mouse Wheel Zoom in/out (hold Ctrl to synchronize all 2D views).
1 to 9 Preset zoom levels.
Space Hold space and left mouse button to drag view position.
Alt Disable snap to grid while dragging with the mouse.
Ctrl+E Center 2D Views on currently selected objects.
Mouse Wheel Zoom in/out (hold Ctrl to synchronize all 2D views).

3D View

Space (holding)

Holding the left mouse button allows you to rotate your angle of view in any direction, while the viewing point remains stationary.

Holding the right mouse button will allow you to move left, right, up, and down while keeping the viewing angle constant.

Space+Shift The left mouse button acts the same as above.

The right mouse button allows you to move forward and backward, as well as from side to side.

Mouse Wheel Zoom in/out.
W Move camera forward.
S Move camera backward.
A Move camera (strafe) left.
D Move camera (strafe) right.
z Toggles 3D view "noclip" navigation mode.
P Toggle 3D grid on and off (with mouse cursor in 3D view).
O Display frames per second and yaw/pitch of camera (with mouse cursor in 3D view).
1 Decrease far clipping plane.
2 Increase far clipping plane.
Ctrl+Shift+E Center 3D View on selection.

Selection Tool

Ctrl Hold Ctrl and click to select multiple objects.
Shift Hold Shift when rotating to constrain rotation to 15 degrees; hold Shift when moving an object to create a copy (clone) of that object.
Left mouse Click and drag left mouse button to select with a box; press Enter to select objects hitting the box, or press Shift+Enter to select objects only entirely within the box.
Esc Cancel current selection

Camera Tool

Shift or Alt Hold Shift or Alt and click and drag left mouse button to create a new camera.
PgUp Cycle to the previous camera position.
PgDn Cycle to the next camera position.
Delete Delete the current camera position.
Ctrl Hold Ctrl and drag a camera or its point of interest to move both together.

Block Tool

Left Mouse Click and drag left mouse to draw a new brush shape.
Enter Create object drawn with block/entity tool.
Esc Delete object drawn with block/entity tool without creating it.
Alt+Shift+C Insert original prefab.

Texture Application Tool

Ctrl Hold Ctrl and click to select multiple faces.
Shift Hold Shift and click a face to select all faces on the brush.
Shift+Ctrl Hold Shift and Ctrl, click a face to add all faces on the brush to the current selection.
Right-click Apply the current material settings to the face that is clicked.
Alt+Right-click Apply the current material settings to the face that is clicked, with wrapping.

Displacement Editing Tool, Select Mode

Ctrl Hold Ctrl and click to select multiple faces.
Shift Hold Shift and click a face to select all faces on the brush.
Shift+Ctrl Hold Shift and Ctrl, click a face to add all faces on the brush to the current selection.

Displacement Editing Tool, Paint Geometry Mode

Ctrl Hold Ctrl and click to select multiple faces.
Alt hold Alt and drag to alter the size of the spatial editing brush.
Shift hold Shift and drag a vertex to nudge the vertex along the editing axis.
Alt+Right-click Click any brush or displacement face to make that face’s normal the current painting axis.

Displacement Editing Tool, Paint Alpha mode

Ctrl Hold Ctrl and click to select multiple faces.
Shift+Ctrl Hold Shift and Ctrl, click a face to add all faces on the brush to the current selection.

Overlay Tool

Shift Hold Shift and drag a overlay vertex to snap it to another vertex.
Ctrl hold Ctrl and click to select multiple overlays.

Clipper Tool

Left mouse Click and drag left mouse to create a new clip plane.
Shift Hold Shift and drag with the left mouse button to create a new clip plane without performing the previous clip.
Enter Perform clip
Ctrl hold Ctrl and drag with the left mouse button to move both handles of the clipping plane.
O Toggle clip distance display on and off (with mouse cursor in 2D view).
Shift+X Cycle through clip modes.

Vertex Edit Tool

Ctrl+F Split faces (vertex manipulation) must have two edges or vertices selected.
Alt+E Open Vertex Scaling dialog.
Enter Close Vertex Scaling dialog and perform scale.
Shift+V Cycle vertex/edge display modes.

Miscellaneous

Shift+L Toggle Texture lock.
Ctrl+M Open Transform dialog.
Alt+P Open Check for Problems dialog.
Esc Abort current tool/mouse operation (drag/drop) or clear current selection.
Ctrl+Shift+G Go to Brush Number dialog.
Ctrl+Shift+F Open Find Entities dialog.
Ctrl+Shift+R Open Replace Entities dialog.