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env_entity_maker | |
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Type | Point entity |
Engine | ![]() |
Availability | In all games |
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CEnvEntityMaker |
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It spawns a specified point_template entity at the env_entity_maker
's origin. It can be set to spawn automatically or through inputs.
Flags
- Enable AutoSpawn Spawn template whenever there's enough room to fit it, and the player is not looking. : [1]
- AutoSpawn
- Wait for entity to be destroyed. : [2]
- AutoSpawn
- Spawn even if the player is looking. : [4]
- ForceSpawn
- Spawn only if there's enough room to fit the object. : [8]
- ForceSpawn
- Spawn only if the player isn't looking. : [16]
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Point_template To Spawn (EntityTemplate) <targetname>
- Name of the
point_template
to spawn here.
- PostSpawn Movement Speed (PostSpawnSpeed) <float>
- All entities spawned will move this many hammer units per second in the direction of PostSpawn Movement Direction.
- PostSpawn Movement Direction (PostSpawnDirection) <angle>
- All entities spawned in the template will move in this direction.
- PostSpawn Direction Variance (PostSpawnDirectionVariance) <float>
- The PostSpawn Movement Direction may vary by this many degrees. This is a radius.
- PostSpawn Inherit Angles (PostSpawnInheritAngles) <boolean>
- If Yes, offset the spawn angles by the angles of a Parent.
Inputs
- ForceSpawn
- Spawn an instance of the template at this origin and angle.
- ForceSpawnAtEntityOrigin <targetname>
- Spawn an instance of the template at the same origin and angles as a specified entity.
Outputs
- OnEntitySpawned
- Fired when an instance of the entity template has been spawned.
- OnEntityFailedSpawn
- Fired when a
ForceSpawn
input failed to spawn the template, either due to lack of space or being in player's view, depending on the spawnflags.