Template:O EmpBuilding

From Valve Developer Community
Revision as of 21:16, 9 December 2023 by Trainzack (talk | contribs) (Add missing outputs)
Jump to navigation Jump to search

This template is our holder for all outputs that are assigned through EmpBuilding.


EmpBuilding:

OnBuilt <void>
Fired when this building is fully built.
OnNFBuilt <void>
Fired when this building is fully built by the Northern Faction.
OnImpBuilt <void>
Fired when this building is fully built by the Brenodi Empire.
OnKill <void>
Fired when this building is destroyed.
OnSpotted <void>
Fired when this building is spotted by an enemy using any method. The spotter is the [activator].
OnSpottedBinoculars <void>
Fired when this building is spotted by an enemy using the binoculars. The spotter is the [activator].
OnSabotageStart <void>
Fired when this building is spotted by an enemy using any method. The spotter is the [activator].
OnSpotted <void>
Fired when this building has become sabotaged. The saboteur is the [activator].
OnSpotted <void>
Fired when this building is repaired to the point where the sabotage ends.
OnSpotted <void>
Fired when a commander has started the recycling process on this building.
OnSpotted <void>
Fired when a commander has canceled the recycling process on this building.
OnSpotted <void>
Fired when this building has been recycled.