Talk:Client Command by Trigger proximity

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Can someone make the image and the table play nice, please?

This will need someone with better Wiki knowledge than me to edit Template:Entity-kvalue-start, making clear:both optional, but default. --TomEdwards 11:24, 14 May 2006 (PDT)

I added another image (they both are mine if you wondered). I cleaned it up by (dirty) HTML. I could get the properties right for the td's (table data), like valign, align etc. I think it is best to leave it like this, since I looks nice, and shouldn't be a problem...
I also added/altered the way of the trigger_proximity-position. The best is to put it on such a high place, that a normal jumping player can't touch it, and put the player spawn so, that it DOES touch it on it's spawn. The other way is to delete the trigger_proximity box by a logic_auto. The last one is described in the tutorial. --CrabbyData 12:34, 14 May 2006 (PDT)

clientcommand_2

I wouldn't duplicate the point_clientcommand. You can use one for all clientcommands... adding more is just adding unnecessary stuff to your system and it might confuse some people that you need more than one of them.--Vaarscha 04:45, 15 May 2006 (PDT)

Doh.. Thanks, I looked over it... I'll repair it in a sec... --CrabbyData 05:26, 15 May 2006 (PDT)