DrawGetTextureId
Jump to navigation
Jump to search
int DrawGetTextureId( char const *filename )
Use this function before CreateNewTextureID to make sure you don't make multiple texture IDs for the same material.
Sample
currentId = surface()->DrawGetTextureId( texturename ); if ( currentId == -1 ) { currentId = surface()->CreateNewTextureID(); } surface()->DrawSetTextureFile( currentId, texturename, false, true );