Info gamemode
Jump to navigation
Jump to search


![]() |
---|
CInfoGameMode |
Template:Entity When a map is loaded, this entity can fire outputs depending on the current game mode. This allows the all game modes to be available in a single map instead of having separate maps for each game mode.
Outputs
- OnCoop
- OnVersus
- OnSurvival
- OnScavenge
- Fired when the map spawns in specified mode.
Note:OnCoop fires in realism
- OnCoopPostIO (in all games since
)
- OnVersusPostIO (in all games since
)
- OnSurvivalPostIO (in all games since
)
- OnScavengePostIO (in all games since
)
- Fired shortly after all scavenge items have been populated
Note:This doesn't mean item populating causes the output to be fired, mentioning item being populated just as a frame of reference
Tip:Useful when wanting to spawn templated weapon_* entities and not have it affected by info_map_parameters densities [confirm]
Risk of Confusion:Description in FGD is not correct. This output does fire later than On<Mode> outputs but it doesn't wait until IO generated by it finishes. Doesn't even wait for the delays specified in On<Mode> outputs to expire.
- OnScavengeMatchStart (in all games since
)
- Fired on the first map load of a scavenge match. Doesn't fire on round restarts.
Note:Fires shortly after OnGameplayStart of info_director is fired
- OnNavAnalyze (in all games since
)
- Fired when the map is loaded with -navanalyze on the command line.
Inputs
- PostSpawnActivate !FGD
- Fired internally right before On<Mode> outputs fire. Trying to fire this manually is not intended and game will crash
- PreRoundActivate !FGD
- Fired internally right before On<Mode>PostIO outputs fire.
- FireScavengeMatchStart !FGD
- Fired internally right before OnScavengeMapStart output fires.

Todo: What happens when preventing these to fire by returning false ?