Dod capture area

From Valve Developer Community
Revision as of 19:54, 20 April 2006 by Ts2do (talk | contribs) (For Andreasen)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

For Andreasen

@SolidClass base(EnableDisable,Targetname) = dod_capture_area : "Capture Area"
[
	area_allies_cancap(choices) : "Can Allies Cap?" : 1 = 
	[
		1 : "Yes"
		0 : "No"
	]

	area_axis_cancap(choices) : "Can Axis Cap?" : 1 = 
	[
		1 : "Yes"
		0 : "No"
	]

	area_allies_numcap(integer) : "Number of Allies to cap" : 1 
	area_axis_numcap(integer) : "Number of Axis to cap" : 1 

	area_time_to_cap(integer) : "Time to cap (sec)" : 5 

	output OnAlliesStartCap(void) : "Sent when Allies start capture"
	output OnAlliesBreakCap(void) : "Sent when Allies break capture"
	output OnAlliesEndCap(void) : "Sent when Allies end capture"

	output OnAxisStartCap(void) : "Sent when Axis start capture"
	output OnAxisBreakCap(void) : "Sent when Axis break capture"
	output OnAxisEndCap(void) : "Sent when Axis end capture"

	output OnStartCap(void) : "Sent when either team starts capture"
	output OnBreakCap(void) : "Sent when either team break capture"
	output OnEndCap(void) : "Sent when either team end capture"

	area_cap_point(target_source) : "Name of the control point this area is linked to" : ""
]