Point angularvelocitysensor
Jump to navigation
Jump to search
Entity Description
An entity that detects whether another entity's angular velocity meets or exceeds a threshold value.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- Template:Kv targetname
- target
- <target_destination> Name of the entity whose angular velocity will be sensed.
- threshold
- <float> The threshold angular velocity to compare against, in degrees per second.
Inputs
- Checks to see whether the Target Entity's angular velocity meets or exceeds the Threshold Velocity, firing either the OnGreaterThanOrEqualTo or OnLessThan output based on the result.
Outputs
- Template:O targetname
- AngularVelocity <float>
- Fired when the Target's Angular Velocity changes, passing the new magnitude of the angular velocity.
- OnGreaterThanOrEqualTo
- Fired when the Target Entity goes from slower than the threshold angular velocity to faster than the threshold angular velocity.
- OnLessThan
- Fired when the Target Entity goes from faster than the threshold angular velocity to slower than the threshold angular velocity.
- OnLessThanOrEqualTo
- Fired when the Target Entity goes from faster than the threshold angular velocity to slower than the threshold angular velocity.
- OnEqualTo
- Fired when the Target Entity reaches the threshold angular velocity from a different velocity.