Point angularvelocitysensor

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Entity Description

An entity that detects whether another entity's angular velocity meets or exceeds a threshold value.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<target_destination> Name of the entity whose angular velocity will be sensed.
  • threshold
<float> The threshold angular velocity to compare against, in degrees per second.

Inputs

Checks to see whether the Target Entity's angular velocity meets or exceeds the Threshold Velocity, firing either the OnGreaterThanOrEqualTo or OnLessThan output based on the result.

Outputs

Fired when the Target's Angular Velocity changes, passing the new magnitude of the angular velocity.
  • OnGreaterThanOrEqualTo
Fired when the Target Entity goes from slower than the threshold angular velocity to faster than the threshold angular velocity.
  • OnLessThan
Fired when the Target Entity goes from faster than the threshold angular velocity to slower than the threshold angular velocity.
  • OnLessThanOrEqualTo
Fired when the Target Entity goes from faster than the threshold angular velocity to slower than the threshold angular velocity.
  • OnEqualTo
Fired when the Target Entity reaches the threshold angular velocity from a different velocity.