Info intermission

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Revision as of 12:37, 9 July 2023 by Nescius (talk | contribs) (-description)
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C++ Class hierarchy
CInfoIntermission
CPointEntity
CBaseEntity
C++ intermission.cpp

Template:Entity It defines a spot where dead players in observer mode will spawn. If no info_intermission exist they spawn looking at their corpse.

Note.pngNote:Doesn't work in Left 4 Dead 2
Todo: list of games it works in

KeyValues

Entity to look at (target) <targetname>
Name of entity that dead players will face while in intermission at this spot.