Talk:Creating a Material
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Multiple Skins on a Single Model
Creating multiple skins under one model requires the $texturegroup definition in your .qc file following the $body.
It must follow the $body definition or else the .qc will simply not compile.
$body studio "models/test/test.smd"
$texturegroup skinfamilies
{
{ "test1.vtf" }
{ "test2.vtf" }
}
Your textures can be named anything you wish as long as you've referenced them correctly in the .qc
This information was researched from the Valve Editing Resource Centre forums.