Multisource
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CMultiSource |
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Template:Entity Deprecated entity from GoldSrc, only used in Half Life: Source, replaced by I/O system in Source.
This entity is the only entity that can be used as a master. (Entities that specify a master cannot be enabled unless their master is enabled.)
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Global State Master (globalstate) <string>
- [Todo]
Inputs
- Use
- Multisource contains a list of all entities that are targetting it (i.e. target keyvalue of an entity is set to targetname of the multisource) and a state ON/OFF for each entity in the list. If an entity from the list is caller of this input the state is toggled. If all states are ON then OnTrigger output is fired.

Outputs
- OnTrigger
- When Use input is successful