Env rotorshooter

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env_rotorshooter

An entity that creates gibs when it's within the influence of a helicopter's rotor wash.

Keyvalues


Gib Direction (Pitch Yaw Roll) angles <string> The direction the gibs will fly.

Number of Gibs m_iGibs <integer> Total number of gibs to shoot each time it's activated.

Delay between shots delay <string> Delay (in seconds) between shooting each gib. If 0, all gibs shoot at once.

Gib Angles (Pitch Yaw Roll) gibangles <string> The orientation of the spawned gibs.

Gib Velocity m_flVelocity <integer> Speed of the fired gibs

Course Variance m_flVariance <string> How much variance in the direction gibs are fired.

Gib Life m_flGibLife <string> Time in seconds for gibs to live +/- 5%

spawnflags spawnflags <flags>

Render FX renderfx <choices>

Render Mode rendermode <choices> Used to set a non-standard rendering mode on this entity. See also 'FX Amount' and 'FX Color'.

FX Amount (0 - 255) renderamt <integer> The FX amount is used by the selected Render Mode.

FX Color (R G B) rendercolor <color255> The FX color is used by the selected Render Mode.

Disable Receiving Shadows disablereceiveshadows <choices>

Model shootmodel <studio> Thing to shoot out. Can be a .mdl or a .vmt.

Material Sound shootsounds <choices>

Simulate simulation <choices>

Gib Skin skin <integer> Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin on all gibs produced by this shooter.

Time Under Rotor rotortime <float> The average time it has to be under the rotor before it shoots a gib.

Time variance rotortimevariance <float> The random amount to vary the time it has to be under the rotor before it shoots a gib.


INPUTS

OUTPUTS