Pre-publication evaluation
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Essentials
- Evaluate the mod under Steam 3rd Party Mod Support.
- Delete sedimentary files
- Files required for each map are in their places.
- Design a default MOTD, or Message of the Day, for the mod in
motd.txt
. - A shared soundcache manifest is built.
- Implementation for all functionalities desired to be in this release is completed.
Sedimentary Files
If one of the following files or directories exist, deletion would make the mod's installation tidier.
demoheader.tmp
stats.txt
textwindow_temp.html
cfg\banned_user.cfg
cfg\banned_ip.cfg
cfg\config.cfg
If a customized config is desired, include acfg\config_default.cfg
in the mod's release.scripts\kb_def.lst
See The Default Keyboard Layoutscripts\settings.scr
This should be placed in thecfg
folder.bin\client.pdb
bin\server.pdb
- Possibly
scene.cache
andmodelsounds.cache
if a lower download size is desired.Note:These files would require rebuilding by the client.
maps/soundcache/<mapname>.cache
(but leave the.manifest
s)Note:These files would require rebuilding by the client.
SAVE
directoryscreenshots
directoryreslists
directorymaterials/maps
directoryDownloadLists
directoryNote:These minor files would require rebuilding by the client.
Refining
- Evaluate the mod under VGUI2 Programming Best Practices
- Add documentation on mod-specific console commands and console variables.
- Include an icon for the mod if desired in
resource\game.ico
. - Include the FGD for third-party mod mappers.