Pre-publication evaluation

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Note.pngNote:The following items are numbered to help you keep track of where you are in this process, not as an order for a specific procedure.
  1. Read and add what is desired from Steam 3rd Party Mod Support.
  2. Delete sedimentary files
  3. Include an icon for the mod if desired in resource\game.ico.
  4. Files required for each map are in their places.
  5. A shared soundcache manifest is built.
  6. Add documentation on mod-specific console commands and console variables.
  7. Implementation for all functionalities desired to be in this release is completed.
  8. Include the FGD for third-party mod mappers if desired.
  9. Design a default MOTD, or Message of the Day, for your mod in motd.txt.

Sedimentary Files

If one of the following files or directories exist, deletion would make the mod's installation tidier.

  1. demoheader.tmp
  2. stats.txt
  3. textwindow_temp.html
  4. cfg\banned_user.cfg
  5. cfg\banned_ip.cfg
  6. cfg\config.cfg
    If a customized config is desired, include a cfg\config_default.cfg in your mod release.
  7. scripts\kb_def.lst
    See The Default Keyboard Layout
  8. scripts\settings.scr
    This should be placed in the cfg folder.
  9. bin\client.pdb
  10. bin\server.pdb
  11. Possibly scene.cache and modelsounds.cache if a lower download size is desired.
    Note.pngNote:These files would require rebuilding by the client.
  12. maps/soundcache/<mapname>.cache (but leave the .manifests)
    Note.pngNote:These files would require rebuilding by the client.
  13. SAVE directory
  14. screenshots directory
  15. reslists directory
  16. DownloadLists directory
    Note.pngNote:These minor files would require rebuilding by the client.