Hammer Go To Brush Dialog

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Hammer gotobrushdialog.jpg

When you've got an invalid brush in your map, compile tools will give you the brush id number of the brush that is bad.

For example:

Entity 0, Brush 4, Side 8: has a coplanar plane at (304, -384, 0), texture GENERIC99

To find the invalid brush in your map, you'd just bring up the Go To Brush dialog and enter 4 as the brush number, then press OK. The invalid brush will become selected and centered in the Views.