Ai ally manager
ai_ally_manager
AI Ally Manager
KEYS
Name targetname <target_source> The name that other entities refer to this entity by.
Maximum number of allies maxallies <integer>
Maximum number of medics maxmedics <integer>
INPUTS
Kill Removes this entity from the world.
KillHierarchy Removes this entity and all its children from the world.
AddOutput <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
FireUser1 Causes this entity's OnUser1 output to be fired.
FireUser2 Causes this entity's OnUser2 output to be fired.
FireUser3 Causes this entity's OnUser3 output to be fired.
FireUser4 Causes this entity's OnUser4 output to be fired.
SetMaxAllies <integer> Set maximum number of allies
SetMaxMedics <integer> Set maximum number of medic allies
Replenish Replenish player allies
OUTPUTS
OnUser1 Fired in response to FireUser1 input.
OnUser2 Fired in response to FireUser2 input.
OnUser3 Fired in response to FireUser3 input.
OnUser4 Fired in response to FireUser4 input.
SpawnMedicAlly Spawn Medic Ally
SpawnAlly0 Spawn Ally 0
SpawnAlly1 Spawn Ally 1
SpawnAlly2 Spawn Ally 2
SpawnAlly3 Spawn Ally 3
SpawnAlly4 Spawn Ally 4
SpawnAlly5 Spawn Ally 5
SpawnAlly6 Spawn Ally 6
SpawnAlly7 Spawn Ally 7
SpawnAlly8 Spawn Ally 8
SpawnAlly9 Spawn Ally 9
OnZeroAllies Fires when there are no more allies
OnZeroMedicAllies Fires when there are no more allies