Water lod control

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Revision as of 18:55, 1 July 2005 by Mungo (talk | contribs) (clarification and categorization)
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Half-Life 2 The water_lod_control entity is used to change the distances at which any water in your level transforms from expensive to cheap as soon as the player is far enough from the water

There are two distances to set:

  • the distance at which the water is starting to fade from expensive to cheap
  • the distance at which this distance is done

If you do not place this entity, the game will use default settings, so it is not essential. Also, you should only use one in the entire level, even if you have multiple water brushes.


See also' Adding Water