Point script template
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This entity is not in the FGD by default.
It should not be put directly in a map because point_template already is an accessible option.
It should not be put directly in a map because point_template already is an accessible option.
Template:L4d2 point It is a version of point_template readjusted to work for spawning-on-runtime, such as VScripts.
Thepoint_template
entity relies on compiled data from the map file to function properly, so trying to spawn entities with apoint_template
made by scripts will return it having no templates and fail, even though it still can delete its own template entities.
This entity is identical topoint_template
, so things like name fixup behavior quirks should still be taken into account.
When compiling Entity Groups,point_template
entities are converted topoint_script_template
.
Keyvalues
- Template 1 (Template01) to Template 16 <targetname>
- Targetname(s) to search for entities to template. These can be exact matches, or wildcards (*). If multiple entities are matched, all entities will be included in the template.
Flags
Inputs
- ForceSpawn
- Spawn an instance of the template at the original position.
Outputs
See also
- point_template - Non-script version of this entity
- CPointScriptTemplate VScript Functions
- CPointTemplate VScript Functions