sv_friction
Jump to navigation
Jump to search
Sv_friction determines how gripped the player is to the floor's surface.
The lower the number, the more slippery the player will move. The higher the number, the less the player is held to the floor.
By default, it is set to sv_friction 4 (Template:Game name,Template:Game name) and sv_friction 5.2 (Template:Game name)
Negative values cause the player to accelerate infinitely until they hit a wall.