Source SDK 2013 community repos

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Revision as of 18:42, 1 October 2022 by ABNTGeneric (talk | contribs) (Grammar and organizational changes)
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The Source modding community has stepped up to maintain various repositories that include Valve's SDK code with various additions and bug fixes. Below is a list of some of these community created code repositories. If you've made your own GitHub repository and would like to release it to the general Source modding community, please feel free to add it to this list:

  • Nbc66/source-sdk-2013-ce - Nbc66 & Ian B.'s repo contains the SDK 2013 source with bug fixes and optional enhancements/experimental additions. It also includes support for the v142 toolset which grants the ability to compile with VS2019, eliminating the need to use VS2013.
  • Mapbase improves the engine and entities to be more capable and stable for mapping and other kinds of modding without changing too much of the game itself. It's designed to be used as a platform for mappers to build their maps on and for larger mods to draw code from. Mapbase is generally used as a massive package of utility features and general-purpose fixes.
  • jimbomcb/source-sdk-2013 - John McBroom's repo contains the SDK 2013 source with bug fixes. MISSING (2019)
  • saul/source-sdk-2013 - Saul Rennison's repo contains the SDK 2013 source with bug fixes and a few features.
  • fuzzzzzz/source-sdk-2013 - Nicolas Kirsch's repo contains the SDK 2013 source with bug fixes and a few features. MISSING (2019)
  • sandern/py-source-sdk-2013 - Sander van Noort's repo contains the SDK 2013 source with auto generated bindings for Python 3
  • IVEngine 2 Huge changes to the gameplay and engine, including new GameUI.