Half-Life: Alyx Workshop Tools/Modeling/Houdini Vertex Animation
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This tutorial assumes working knowledge of Houdini and only demonstrates how to correctly export vertex animations to Source 2, using Houdini version 19+.
Install SideFX Labs
Read up on how to install SideFX Labs here
Install Valve_outputnodes.hda
Download the Valve_outputnodes.hda file [ here] TODO: ADD LINK TO .HDA FILE
Read up on how to install the Houdini Digital Asset (.hda) here
Choose File > Import > Houdini Digital Asset
Rigid Body Simulation
Houdini rigid body simulation documentation here
Add a rest node before starting the simulation on your mesh, this is required to avoid incorrect data on pos0 caused by texture edge bleeding.
Example: rest pose node before the rbdbulletsolver1
test
Houdini export settings
- Export node, select the last node in the simulation - a cache will be faster.
- Engine scale 39.3701 (when working in meters)
- Frame Settings ( simulation range) 1 to ..N.
- Check attributes : Delta = P ; Rest = rest ; Frame = orient.