Half-Life: Alyx Workshop Tools/Modeling/Houdini Vertex Animation
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Place holder
This tutorial assumes working knowledge of Houdini and only demonstrates how to correctly export to Source 2. https://www.sidefx.com/docs/houdini/dyno/rbd.html
Install labs
Install Valve_outputnodes.hda
[2] Choose File > Import > Houdini Digital Asset
Rigid Body Simulation
Rest node added before starting the simulation on your mesh, this is required to avoid incorrect data on pos0 caused by texture edge bleeding.