Item dynamic resupply
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Entity Description
Gives player a load managed by one entity All Desired* keyvalues range from 0 to 1 and represent a ratio.
Keyvalues
- Template:Kv item
- DesiredHealth
- <float> Attempt to fill the player up to this percentage of his max health.
- DesiredArmor
- <float> Attempt to fill the player up to this percentage of his max armor.
- DesiredAmmoPistol
- <float> Attempt to fill the player up to this percentage of his max ammo carrying capacity.
- DesiredAmmoSMG1
- <float> Attempt to fill the player up to this percentage of his max ammo carrying capacity.
- DesiredAmmoSMG1_Grenade
- <float> Attempt to fill the player up to this percentage of his max ammo carrying capacity.
- DesiredAmmoAR2
- <float> Attempt to fill the player up to this percentage of his max ammo carrying capacity.
- DesiredAmmoBuckshot
- <float> Attempt to fill the player up to this percentage of his max ammo carrying capacity.
- DesiredAmmoRPG_Round
- <float> Attempt to fill the player up to this percentage of his max ammo carrying capacity.
- DesiredAmmoGrenade
- <float> Attempt to fill the player up to this percentage of his max ammo carrying capacity.
- DesiredAmmo357
- <float> Attempt to fill the player up to this percentage of his max ammo carrying capacity.
- DesiredAmmoCrossbow
- <float> Attempt to fill the player up to this percentage of his max ammo carrying capacity.
Flags
- 1 : Use Master's values
- 2 : Is Master
Inputs
- Template:I item
- CalculateType
- Force the dynamic resupply to calculate which item it should spawn.
- BecomeMaster
- Make this resupply the master resupply. All other resupplies set to Use Master's Values will now use this resupply's values.