The liblist.gam File Structure
	
		
		
		
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game "string" icon "string" developer "string" developer_url "string" manual "string" gamedll "string" gamedll_linux "string" gamedll_osx "string" secure "<boolean>" svonly "<boolean>" cldll "<boolean>" type "..." startmap "<map>" trainmap "<map>" mpentity "<ent>" mpfilter "string" fallback_dir "string" fallback_maps "<boolean>" nomodels "<boolean>" nohimodels "<boolean>" detailed_textures "<boolean>"
game- The string specified under 
gameappears as the title for the window when the mod is running; it is also used in My Games List. icon- Relative path to 16×16 24-bit 
.tgafile. gamedll- This keyvalue refers to the game DLL file relative to the mod's root folder. Path separators should be 
\. gamedll_linux- This keyvalue refers to the game SO file relative to the mod's root folder. Path separators should be 
/. gamedll_osx- This keyvalue refers to the game DYLIB file relative to the mod's root folder. Path separators should be 
/. secure- Allow VAC secure server.
 svonly- Is this a server only mod?
 type- This keyvalue is either 
singleplayer_only,multiplayer_only, or omitted. mpentity
 This keyvalue is WON only. Use mpfilter instead.mpfilter- Do not show maps with names containing this string in Create Server dialogue.
 fallback_dir- This keyvalue specifies a mod directory (i.e., 
cstrike,NS, etc.…) for the filesystem to mount. This will only mount mods installed tosteamapps\common\half-life\and Half-Life itself. fallback_maps- Used by GameUI to determine whether maps should be loaded from the 
"GAME_FALLBACK"search path ID. Defaults to true. - If the game is "Half-Life", all search paths are checked for maps.
 - Otherwise, GameUI will load maps from the 
"GAME"path ID as well as"GAMEDOWNLOAD". If this setting is not false, the fallback path ID is also checked.