Info gamemode
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Template:L4d series point When a map is loaded, this entity can fire outputs depending on the current game mode. This allows the all game modes to be available in a single map instead of having separate maps for each game mode.
Keyvalues
Inputs
Outputs
- OnCoop
- Fired when the map spawns in coop games.
- OnVersus
- Fired when the map spawns in versus games.
- OnSurvival
- Fired when the map spawns in survival games.
- OnScavenge
- Fired when the map spawns in scavenge mode.
- OnCoopPostIO (in all games since
) - Fired after all entity IO generated by
OnCoophas finished.
- OnVersusPostIO (in all games since
) - Fired after all entity IO generated by
OnVersushas finished
- OnSurvivalPostIO (in all games since
) - Fired after all entity IO generated by
OnSurvivalhas finished
- OnScavengePostIO (in all games since
) - Fired after all entity IO generated by
OnScavengehas finished
- OnScavengeMatchStart (in all games since
) - Fired on the first map load of a scavenge match. Doesn't fire on round restarts.
- OnNavAnalyze (in all games since
) - Fired when the map is loaded with -navanalyze on the command line.