Pre-publication evaluation

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Revision as of 19:41, 28 February 2006 by Ts2do (talk | contribs)
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  1. Read and add what is desired from Steam 3rd Party Mod Support.
  2. Include an icon for the mod if desired in resource\game.ico.
  3. Files required for each map are in their places.
  4. A shared soundcache manifest is built.
  5. Add ocumentation on mod-specific console commands and console variables.
  6. Implementation for all functionalities desired to be in this release is completed.
  7. Include the FGD for third-party mod mappers if desired.
  8. Design a default MOTD, or Message of the Day, for your mod in motd.txt.

Sedimentary Files

Deletion of many of the following would make the initial installation tidier.

  • demoheader.tmp
  • stats.txt
  • textwindow_temp.html
  • cfg\banned_user.cfg
  • cfg\banned_ip.cfg
  • cfg\config.cfg
    If a customized config is desired, include a cfg\config_default.cfg in your mod release.
  • scripts\kb_def.lst
    See The Default Keyboard Layout
  • scripts\settings.scr
    This should be placed in the cfg folder.
  • bin\client.pdb
  • bin\server.pdb
  • Possibly scene.cache and modelsounds.cache if a lower download size is desired.
    Note.pngNote:These files would require rebuilding by the client.
  • maps/soundcache/<mapname>.cache (but leave the .manifests)
    Note.pngNote:These files would require rebuilding by the client.
  • SAVE directory
  • screenshots directory
  • reslists directory
  • DownloadLists directory
    Note.pngNote:These minor files would require rebuilding by the client.