tf_weapon_charged_smg

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Team Fortress 2 tf_weapon_charged_smg is a point entity available in Team Fortress 2 Team Fortress 2.

C++ In code, it is represented by theCTFChargedSMGclass, defined in thetf_weapon_charged_smgfile.

Entity description

The entity used for the Sniper's secondary weapon known as the Cleaner's Carbine.

Keyvalues

Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
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Inputs

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Outputs

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