User:Orinuse/sandbox/TFBot Technicialities

From Valve Developer Community
< User:Orinuse
Revision as of 14:52, 18 August 2021 by Orinuse (talk | contribs) (Created page with "==ConVars/ConCommands== {{varcom|start}} {{varcom|tf_bot_add|[count{{!}}name] [class] [team] [skill] ["noquota"]|strings (processed without order)|Creates a bot wit...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

ConVars/ConCommands

Cvar/Command Parameters or default value Descriptor Effect
tf_bot_add [count|name] [class] [team] [skill] ["noquota"] strings (processed without order) Creates a bot with specified parameters. This entity will borrow from tf_bot_difficulty if skill is omitted..
tf_bot_always_full_reload 0 0 disables, 1 enables Determines whether bots perform full reloads before firing.
tf_bot_ammo_search_range 5000 Hammer units How far bots will search to find ammo around them.
tf_bot_arrow_elevation_rate 0.0001 Arbitrary float When firing arrows at far away targets, this is the degree/range slope to raise our aim.
tf_bot_auto_vacate 1 0 disables, 1 enables Whether bots will automatically leave to make room for human players.
tf_bot_ballistic_elevation_rate 0.01 arbitrary float When lobbing grenades at far away targets, this is the degree/range slope to raise our aim.
tf_bot_capture_seek_and_destroy_max_duration 30 arbitrary float If a capturing bot decides to go hunting, this is the max duration he will hunt for before reconsidering.
tf_bot_capture_seek_and_destroy_min_duration 15 arbitrary float If a capturing bot decides to go hunting, this is the min duration he will hunt for before reconsidering.
tf_bot_cart_push_radius 60 Hammer units Maximum distance in which bots will stay within near the payload to push it.
tf_bot_choose_target_interval 0.3f Seconds (float) How often a bot can reselect his target
tf_bot_debug_ammo_scavenging 0 0 disables, 1 enables Draws debug informaton for bot ammo-information.
tf_bot_debug_destroy_enemy_sentry 0 0 disables, 1 enables Draw debug info for bots trying to destroy sentries.
tf_bot_debug_payload_guard_vantage_points 0 0 disables, 1 enables Draw vantage points for guarding the payload.
tf_bot_debug_retreat_to_cover 0 0 disables, 1 enables Draw debug info for bots retreating to cover.
tf_bot_debug_seek_and_destroy 0 0 disables, 1 enables Draw bot seek-and-destroy debug info.
tf_bot_debug_sentry_placement 0 0 disables, 1 enables Draw bot engineer sentry placement debug info.
tf_bot_debug_sniper 0 0 disables, 1 enables Draw Sniper bot debug information.
tf_bot_debug_spy 0 0 disables, 1 enables Draw Spy bot debug information.
tf_bot_debug_stuck_log Given a server logfile visually display bot stuck locations.
tf_bot_debug_stuck_log_clear Clear currently loaded bot stuck data.
tf_bot_debug_tags 0 0 disables, 1 enables ent_text will only show tags on bots.
tf_bot_defend_owned_point_percent 0.5 arbitrary float Stay on the contested point we own until enemy cap percent falls below this value.
tf_bot_defense_debug 0 0 disables, 1 enables Draw defense areas.
tf_bot_defense_must_defend_time 300 arbitrary float If timer is less than this value, bots will stay near point and guard.
tf_bot_difficulty 1 integer Sets default skill value.
tf_bot_engineer_building_health_multiplier 2 unknown type Unused.
tf_bot_engineer_exit_near_sentry_range 2500 Hammer units Maximum travel distance between a bot's Sentry gun and its Teleporter Exit
tf_bot_engineer_max_sentry_travel_distance_to_point 2500 Hammer units Maximum travel distance between a bot's Sentry gun and the currently contested point
tf_bot_engineer_mvm_hint_min_distance_from_bomb 1300 Hammer units Bot engineers will move if the bomb is within this range.
tf_bot_engineer_mvm_sentry_hint_bomb_backward_range 3000 Hammer units How far the MvM bot engineer can build backward.
tf_bot_engineer_mvm_sentry_hint_bomb_forward_range 0 Hammer units How far the MvM bot engineer can build forwards.
tf_bot_engineer_retaliate_range 750 Hammer units Engineer bots will attack if the attacker who destroyed sentry closer than this, otherwise the engineer bot will retreat.
tf_bot_escort_range 300 Hammer units Bots will escort anyone within this range if there are no enemies.
tf_bot_fetch_lost_flag_time 10 arbitrary float How long busy bots will ignore the dropped flag before they give up what they are doing and go after it
tf_bot_fire_weapon_allowed 1 0 disables, 1 enables If zero bots will not pull the trigger of their weapons (but will act like they did).
tf_bot_fire_weapon_min_time 1 arbitrary integer Minimum time bots will fire their weapon.
tf_bot_flag_escort_give_up_range 1000 Hammer units Bots will give up escorts at this range.
tf_bot_flag_escort_max_count 4 arbitrary integer Maximum amount of escorters allowed.
tf_bot_flag_escort_range 500 Hammer units Bots will escort the flag carrier within this range.
tf_bot_flag_kill_on_touch 0 0 disables, 1 enables If nonzero, any bot that picks up the flag dies. For testing.
tf_bot_force_class [blank by default] string If set to a class name, all bots will respawn as that class.
tf_bot_force_jump 0 0 disables, 1 enables Force bots to continuously jump.
tf_bot_formation_debug 0 0 disables, 1 enables Draw bot-formation debug info.
tf_bot_health_critical_ratio 0.3 arbitrary float Health ratio in which bots are "critically injured".
tf_bot_health_ok_ratio 0.8 arbitrary float Health ratio in which bots are considered "ok".
tf_bot_health_search_far_range 2000 Hammer units Critically-hurt bots will search for health within this range.
tf_bot_health_search_near_range 1000 Hammer units Uncritically-hurt bots will search for health within this range.
tf_bot_hitscan_range_limit 1800 Hammer units Maximum range in which bots will try to hit targets with hitscan.
tf_bot_join_after_player 1 0 disables, 1 enables If nonzero, bots wait until a player joins before entering the game.
tf_bot_keep_class_after_death 0 0 disables, 1 enables If zero bots will change class upon death, except in MvM.
tf_bot_kick [name|"red"|"blue"|"all"|"moveToSpectatorTeam"] string Kicks bots based on name and team, or all of them. Will instead move bots to spectator mode if moveToSpectatorTeam is added.
tf_bot_kill [name|"red"|"blue"|"all"] string Kills bots based on name and team, or all of them.
tf_bot_max_grenade_launch_at_sentry_range 1500 Hammer units Demoman bots will try to launch grenades at sentries in this range.
tf_bot_max_point_defend_range 1250 Hammer units How far (in travel distance) from the point defending bots will take up positions.
tf_bot_max_setup_gate_defend_range 2000 Hammer units How far from the setup gate(s) defending bots can take up positions.
tf_bot_max_sticky_launch_at_sentry_range 1500 Hammer units Demoman bots will try to launch stickies at sentries in this range.
tf_bot_max_teleport_entrance_travel 1500 Hammer units Don't plant teleport entrances farther than this travel distance from our spawn room
tf_bot_max_teleport_exit_travel_to_point 2500 Hammer units If an offensive engineer bot's tele exit is farther from the point than this, then destroy it.
tf_bot_medic_cover_test_resolution 8 arbitrary float Determines the angular increment when scanning for players to heal.
tf_bot_medic_debug 0 0 disables, 1 enables Draw debug info for medic bots.
tf_bot_medic_max_call_response_range 1000 Hammer units Calls for medic within this range will be heard.
tf_bot_medic_max_heal_range 600 Hammer units Bot medics will heal anyone within this range.
tf_bot_medic_start_follow_range 250 Hammer units Medics will start following their patients when in this range.
tf_bot_medic_stop_follow_range 75 Hammer units Medics will stop following their patients when in this range.
tf_bot_melee_attack_abandon_range 500 Hammer units If threat is farther away than this, bot will switch back to its primary weapon and attack
tf_bot_melee_only 0 0 disables, 1 enables If nonzero, bots will only use melee weapons
tf_bot_min_setup_gate_defend_range 750 Hammer units How close from the setup gate(s) defending bots can take up positions. Areas closer than this will be in cover to ambush.
tf_bot_min_setup_gate_sniper_defend_range 1500 Hammer units How far from the setup gate(s) a defending sniper will take up position
tf_bot_min_teleport_travel 3000 Hammer units Minimum travel distance between teleporter entrance and exit before engineer bot will build one.
tf_bot_mvm_show_engineer_hint_region Show the nav areas MvM engineer bots will consider when selecting sentry and teleporter hints.
Note.pngNote:Is a cheat command.
tf_bot_near_point_travel_distance 750 Hammer units Range in which bots are considered to be "near" the point.
tf_bot_notice_backstab_chance 25 arbitrary integer Chance for bots to notice backstabs.
tf_bot_notice_backstab_max_range 750 Hammer units Maximum range in which bots will notice backstabs.
tf_bot_notice_backstab_min_range 100 Hammer units Minimum range in which bots will notice backstabs.
tf_bot_notice_gunfire_range 3000 Hammer units The range in which gunshots are noticed by bots.
tf_bot_notice_quiet_gunfire_range 500 Hammer units The range in which quiet gunshots are noticed by bots.
tf_bot_npc_archer_arrow_damage 75 arbitrary float Determines the arrow damage of NPC archer arrows.
tf_bot_npc_archer_health 100 arbitrary integer Determines the health of NPC archer bots.
tf_bot_npc_archer_shoot_interval 2 arbitrary float Determines the interval at which NPC archer bots fire.
tf_bot_npc_archer_speed 100 arbitrary integer Unused.
tf_bot_offense_must_push_time 120 arbitrary float If timer is less than this, bots will push hard to cap
tf_bot_offline_practice 0 arbitrary integer Tells the server that it is in offline practice mode.
tf_bot_path_lookahead_range 300 Hammer units How far a bot should look ahead.
tf_bot_payload_guard_range 1000 Hammer units Guard the payload within this range.
tf_bot_prefix_name_with_difficulty 0 0 disables, 1 enables Append the skill level of the bot to the bot's name
tf_bot_pyro_always_reflect 0 0 disables, 1 enables Pyro bots will always reflect projectiles fired at them. For tesing/debugging purposes.
tf_bot_pyro_deflect_tolerance 0.5 arbitrary float Pyro bots will not airblast if the dot product between their normalized vector and a projectile's normalized vector is higher than the negative of this value.
Todo: Simplify the explanation somehow?
tf_bot_pyro_shove_away_range 250 Hammer units If a Pyro bot's target is closer than this, then compression blast them away
tf_bot_quota 0 arbitrary integer Determines the total number of tf bots in the game.
tf_bot_quota_mode normal string Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota. If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
tf_bot_reevaluate_class_in_spawnroom 1 0 disables, 1 enables If set bots will opportunistically switch class while in spawnrooms if their current class is no longer their first choice.
tf_bot_retreat_to_cover_range 1000 Hammer units How far to search for cover.
tf_bot_sniper_aim_error 0 Hammer units Margin of error in sniper aim radius.
tf_bot_sniper_aim_steady_rate 10 aribtrary float Determines the angle rate at which the bot aim becomes steady.
tf_bot_sniper_allow_opportunistic 1 0 disables, 1 enables If set, Sniper bots will stop on their way to their preferred lurking spot to snipe at opportunistic targets.
tf_bot_sniper_choose_target_interval 3 Seconds (float) How often a zoomed-in Sniper can reselect his target.
Note.pngNote:Currently unused.
tf_bot_sniper_flee_range 400 Hammer units Sniper bots retreat if their threat is closer than this range.
tf_bot_sniper_goal_entity_move_tolerance 500 Hammer units How far a sniper spot can be from the point before being ignored.
tf_bot_sniper_linger_time 5 arbitrary float How long Sniper will wait around after losing his target before giving up.
tf_bot_sniper_melee_range 200 Hammer units Sniper bots will attack with melee if their threat is closer than this range.
tf_bot_sniper_patience_duration 10 arbitrary float How long a Sniper bot will wait without seeing an enemy before picking a new spot.
tf_bot_sniper_personal_space_range 1000 Hammer units Enemies beyond this range don't worry Sniper bots.
tf_bot_sniper_spot_epsilon 100 Hammer units Maximum distance between sniper spots to consider them one spot.
tf_bot_sniper_spot_max_count 10 arbitrary integer Stop searching for sniper spots when each side has found this many.
tf_bot_sniper_spot_min_range 1000 Hammer units Minimum length for a sightline to be considered usable.
tf_bot_sniper_spot_point_tolerance 750 Hammer units The range in which a sniper can stand near a vantage point.
tf_bot_sniper_spot_search_count 10 arbitrary integer Search this many times per behavior update frame.
tf_bot_sniper_target_linger_duration 2 arbitrary float How long a Sniper bot will keep toward at a target it just lost sight of.
tf_bot_spawn_use_preset_roster 1 unknown Bot will choose class from a preset class table.
tf_bot_spy_change_target_range_threshold 300 Hammer units Spy bots will change to newer targets if their current target is further than this range.
tf_bot_spy_knife_range 300 Hammer units Spy Bots will prefer their knife if their threat is closer than this range.
tf_bot_squad_escort_range 500 Hammer units If a bot is using a melee weapon, close and attack with it while staying near the leader with in this range.
tf_bot_sticky_base_range 800 arbitrary integer Demoman bots will charge their stickies if their target sentry is further than this range.
tf_bot_sticky_charge_rate 0.01 arbitrary float Seconds of charge per unit range beyond base.
tf_bot_stickybomb_density 0 arbitrary integer Number of stickies to place per square inch.
tf_bot_suicide_bomb_friendly_fire 1 0 disables, 1 enables Sentry Busters can kill ally bots on its team.
tf_bot_suicide_bomb_range 300 Hammer units Sentry Busters will kill players in this range and start detonation in a third of this value.
tf_bot_suspect_spy_forget_cooldown 5 arbitrary integer How long to consider a suspicious spy as suspicious.
tf_bot_suspect_spy_touch_interval 5 ticks (integer) How many ticks back to look for touches against suspicious spies.
tf_bot_taunt_victim_chance 20 arbitrary float 1/value chance for a bot to taunt after killing a bot.
tf_bot_teleport_build_surface_normal_limit 0 Hammer units If the ground normal Z component is less that this value, Engineer bots won't place their entrance teleporter.
tf_bot_wait_in_cover_max_time 2 arbitrary float Maximum time bots will hide in cover.
tf_bot_wait_in_cover_min_time 1 arbitrary float Minimum time bots will hide in cover.
tf_bot_warp_team_to_me Teleports all ally bots to !activator.
tf_mvm_bot_flag_carrier_interval_to_1st_upgrade 5 Seconds (float) The time before the bomb carrier performs the 1st upgrade.
tf_mvm_bot_flag_carrier_interval_to_2nd_upgrade 15 Seconds (float) The time before the bomb carrier performs the 2nd upgrade.
tf_mvm_bot_flag_carrier_interval_to_3rd_upgrade 15 Seconds (float) The time before the bomb carrier performs the 3rd upgrade.