Intermediate Level Design

From Valve Developer Community
Revision as of 22:11, 14 February 2006 by Angry Beaver (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Introduction

This is to be a companion to the tutorials of Your First HL2:DM Room. Often users finish these and left to wander out into the great big wide world of level design. I can't stand by that, theres a lot to know that still considered "basics" by most that may still be unheard of to the beginenr designer. Often such question come up as "How do I create a corridor", "where do I make slopes", "how do entites actualyl work". This is what this block will take you too. Like "your first DM room" it will have a specifically guided end result but a lot more shorcuts tips and advice will be laid out. By the end of this block of tutorials you should feel more cofortable using Hammer and be able to achive what you want easily or know where and what to look for.

Contents

TODO: