Template:HLA KV BasePropPhysics
Jump to navigation
Jump to search
HL:A BasePropPhysics:
- Min Damage to Hurt (minhealthdmg) ([todo internal name (i)]) <integer>
- The prop will ignore any damage events if the damage is less than this amount.
- Physics Impact Damage Scale (physdamagescale) ([todo internal name (i)]) <float>
- Scales damage energy when this object is hit by a physics object. NOTE: 0 means this feature is disabled for backwards compatibility.
Set to 1.0 for materials as strong as flesh, smaller numbers indicate stronger materials.
- Impact damage type (Damagetype) ([todo internal name (i)]) <choices>
Value Description 0
Blunt 1
Sharp
- Damaging it Doesn't Push It (nodamageforces) ([todo internal name (i)]) <choices>
- Used to determine whether or not damage should cause the brush to move.
Value Description 0
No 1
Yes
- Accept damage from player held objects (acceptdamagefromheldobjects) ([todo internal name (i)]) <boolean>
- Set to true so the player can bash this with held props.
- Scale Factor For Inertia (inertiaScale) ([todo internal name (i)]) <float>
- Scales the angular mass of an object. Used to hack angular damage and collision response.
- Health Level to Override Motion (damagetoenablemotion) ([todo internal name (i)]) <integer>
- Health Level to Override Motion" : 0 : "If specified, this object will start motion disabled. Once its health has dropped below this specified amount, it will enable motion.
- Physics Impact Force to Override Motion (forcetoenablemotion) ([todo internal name (i)]) <float>
- If specified, this object will start motion disabled. Any impact that imparts a force greater than this value on the physbox will enable motion.
- AI AddOn (addon) ([todo internal name (i)]) <string>
- If specified this object will use this addon behavior when installed in a composite AI
- Force Nav Ignore (forcenavignore) ([todo internal name (i)]) <boolean>
- If set, NPCs will ignore this prop when navigating.