From Valve Developer Community
Jump to navigation
Jump to search
Template:Otherlang2
Narzędzia
⇧ Shift+S |
Narzędzie Zaznaczania
|
⇧ Shift+G |
Lupa
|
⇧ Shift+C |
Kamera
|
⇧ Shift+E |
Narzędzie bytu
|
⇧ Shift+B |
Narzędzie bloku
|
⇧ Shift+A |
Narzędzie aplikowania tekstur
|
⇧ Shift+T |
Aplikacja obecnej tekstury (na zaznaczone bloki)
|
⇧ Shift+D |
Narzędzie detali
|
⇧ Shift+O |
Narzędzie pokrycia
|
⇧ Shift+X |
Narzędzie cięcia
|
⇧ Shift+V |
Narzędzie edycji wierzchołków
|
Operacje na plikach
Ctrl+N |
Stwórz nowy plik
|
Ctrl+O |
Otwórz istniejący plik.
|
Ctrl+S |
Zapisz obecny plik.
|
Alt+B |
Eksportuj ponownie
|
F9 |
Odpal/Compiluj mapę.
|
Ctrl+⇧ Shift+S |
Otwórz wyszukiwarkę dźwięków.
|
Generalne
Cofnij/Zrób
Ctrl+Z |
Cofnij.
|
Ctrl+Y |
Zrób ponownie.
|
Schowek/Kopiuj & Wklej
Ctrl+C |
Kopiuj zaznaczone przedmioty do schowka.
|
Ctrl+V |
Wklej zaznaczone przedmioty ze schowka w lokalizacji kursora.
|
Ctrl+⇧ Shift+V |
Wklej specjalne.
|
Ctrl+X |
Wytnij zaznaczone obiekty do schowka.
|
Siatka
[ |
Zmniejsz wielkość siatki (Alt+A).
|
] |
Zwiększ wielkość siatki (Alt+S).
|
⇧ Shift+R |
Przełącz siatkę widoku on/off.
|
⇧ Shift+W |
Przełącz działanie siatki on/off.
|
P |
Przełącz siatkę 3d bloku (z myszką w widoku 3d).
|
Ctrl+B |
Przesuń zaznaczone obiekty na siatkę.
|
Ctrl+⇧ Shift+B |
Przesuń zaznaczone obiekty na siątke (indywidualnie).
|
Grupowanie
Ctrl+G |
Zgrupuj zaznaczone obiekty.
|
Ctrl+U |
* Odgrupuj zaznaczoną grupę.
|
Ctrl+R |
Stwórz prefab z zaznaczonych obiektów.
|
Ctrl+W |
Przełącz tryb zaznaczania pomiędzy grupami a obiektami.
|
Ctrl+T |
Konwertuj blok do bytu.
|
Ctrl+⇧ Shift+W |
Usuwa status bytu z bloku.
|
- * to nie odgrupuje bloków przyłączonych do tego samego bytu
Szybkie ukrywanie
H |
Szybko ukryj zaznaczone obiekty
|
Ctrl+H |
Szybko ukry niezaznaczone obiekty.
|
U |
Pokaż wszystko.
|
Widoki
Ctrl+A |
Wycentruj widoki.
|
⇧ Shift+Z |
Maksymizuj widok.
|
Arrow keys |
Przemieść się w widoku
|
Ctrl+I |
Odbij zaznaczone bloki w pionie.
|
Ctrl+L |
Odbij zaznaczone bloki w poziomie.
|
Ctrl+⇧ Shift+E |
Wycentruj widok 3d.
|
F2 |
Przejdź do widoku z góry
|
F3 |
Przejdź do widoku z boku
|
F4 |
Przejdź do widoku od frontu
|
F5 |
Przejdź do widoku 3d z teksturami
|
⇧ Shift+F5 |
Przejdź do widoku 3d z cieniami
|
2D Views
Tab ⇆ |
Switch view types (top/side/front).
|
NumPad +/- |
Zoom in/out (hold Ctrl to synchronize all 2D views).
|
<span title=" scroll mouse wheel"> scroll mouse wheel |
Zoom in/out (hold Ctrl to synchronize all 2D views).
|
1 to 9 |
Preset zoom levels.
|
Spacebar |
Hold Spacebar and left mouse button to drag the view position around.
|
Alt |
Disable snap to grid while dragging with the mouse.
|
Ctrl+E |
Center all 2D Views on currently selected objects.
|
3D View
- * with "arrow key nudge" disabled in the "2d views" options menu
Selection Tool
<span title=" left mouse button"> left mouse button |
(On an unselected object) Selects the object under the cursor and deselects any previously selected items
|
(On a selected object) Cycles through resize, rotate, and skew
|
(Holding) Cycle through every object beneath the cursor. Good for selecting obscured items without moving your view.
|
(Click and drag) to select all objects touching the selection box upon releasing the Left mouse (hold Shift when releasing the Left mouse to select objects only entirely within the selection box).
|
Ctrl |
Hold Ctrl and Left-Click to select/deselect multiple objects.
|
Alt |
Disable snap to grid while dragging with the mouse.
|
⇧ Shift |
hold ⇧ Shift when moving an object to create a copy (clone) of that object.
|
* Hold ⇧ Shift (or Alt) when rotating to allow rotation unconstrained to 15 degrees intervals
|
⇧ Shift+Q or Esc |
Clear current selections.
|
PgUp |
Previous selection in "hit" list.
|
PgDn |
Next selection in "hit" list.
|
Ctrl+T |
Ties selected brushes to entity. If a selected brush is part of an existing entity you will have the option to add the other selected brushes to it.
|
Ctrl+⇧ Shift+W |
"Move to world", removes entity status from selected brushes
|
Alt+↵ Enter |
Open up Object Properties for the currently selected objects.
|
Ctrl+⇧ Shift+C |
Carve using selected geometry. (Known to cause vertex issues, use at your own discretion.)
|
- * when "Default to 15 degree rotation" is enabled in the "2D views" options menu
Camera Tool
⇧ Shift |
Hold ⇧ Shift and click and drag left mouse button to create a new camera.
|
PgUp |
Cycle to the previous camera position.
|
PgDn |
Cycle to the next camera position.
|
Delete |
Delete the current camera position.
|
Ctrl |
Hold Ctrl and drag a camera or its point of interest to move both together.
|
<span title=" scroll mouse wheel"> scroll mouse wheel |
(in 3D\Camera viewport) Move active camera forward or backward along its view axis
|
Block Tool
<span title=" left mouse button"> left mouse button |
Click and drag left mouse to draw a new brush shape.
|
↵ Enter |
Create object drawn with block/entity tool.
|
Esc |
Delete object drawn with block/entity tool without creating it.
|
Alt+⇧ Shift+C |
Insert original prefab.
|
(Point) Entity Tool
Texture Application Tool
Ctrl |
Hold Ctrl and click to select/deselect multiple faces.
|
⇧ Shift |
Hold ⇧ Shift and click a face to select all faces on the brush.
|
⇧ Shift+Ctrl |
Hold ⇧ Shift and Ctrl when clicking a face to invert the selected faces on a brush with the unselected faces.
|
<span title=" right mouse button"> right mouse button |
Apply the current material settings to the face that is clicked.
|
⇧ Shift + <span title=" right mouse button"> right mouse button |
Apply the current material settings to all the faces of a brush that is clicked.
|
Alt + <span title=" right mouse button"> right mouse button |
Apply all the current material settings to the face that is clicked with wrapping/alignment to the previously selected face.
|
Alt+⇧ Shift + <span title=" right mouse button"> right mouse button |
Apply the current material settings to all the faces of the brush that is clicked on with wrapping/alignment to the previously selected face.
|
Displacement Editing Tool
Select Mode
Ctrl+<span title=" left mouse button"> left mouse button |
Hold Ctrl and click to select multiple faces.
|
⇧ Shift |
Hold Shift and click a face to select all faces on the brush.
|
⇧ Shift+Ctrl |
Hold Shift and Ctrl, click a face to add all unselected faces on the brush to the current selection.
|
Paint Geometry Mode
Alt+
<span title="
right mouse button">
right mouse button || Click any brush or displacement face to make that face’s normal the current painting axis.
<span title=" left mouse button"> left mouse button |
Applies selected affect to the encompassed vertex/vertices on selected faces
|
<span title=" right mouse button"> right mouse button |
Lowers the encompassed vertex/vertices on selected faces when Raise/Lower is selected
|
Ctrl+<span title=" left mouse button"> left mouse button |
Hold Ctrl and Left-Click to select multiple faces.
|
⇧ Shift+Ctrl+<span title=" left mouse button"> left mouse button |
Hold Shift and Ctrl, Left-Click a face to add all unselected faces on the brush to the current selection.
|
Alt+<span title=" left mouse button"> left mouse button |
hold Alt and Left-Mouse-Button drag to alter the size of the spatial editing sphere.
|
⇧ Shift |
hold Shift and Left-Click a vertex to drag that vertex along the current painting axis.
|
Paint Alpha mode
<span title=" left mouse button"> left mouse button |
Applies secondary texture to the encompassed vertex/vertices on selected faces when Raise/Lower is selected
|
<span title=" right mouse button"> right mouse button |
Applies primary texture the encompassed vertex/vertices on selected faces when Raise/Lower is selected
|
Ctrl+<span title=" left mouse button"> left mouse button |
Hold Ctrl and click to select multiple faces.
|
⇧ Shift+Ctrl |
Hold Shift and Ctrl, click a face to add all faces on the brush to the current selection.
|
Overlay Tool
Ctrl |
hold Ctrl and click to select multiple overlays.
|
⇧ Shift |
* Hold Shift and then drag an overlay's vertex to snap it to another overlay's vertex.
|
- * Multiple overlays must be selected inside vertex mode for this to work, only one vertex can be snapped at a time. This option is mainly used for connecting line based overlays (spills, road lane markers, etc)
Clipper Tool
<span title=" left mouse button"> left mouse button |
Click and drag left mouse to create a new clip plane.
|
⇧ Shift+<span title=" left mouse button"> left mouse button |
Hold Shift and drag with the left mouse button to erase the previous clipping plane and create a new one.
|
↵ Enter |
Perform clip
|
Ctrl+<span title=" left mouse button"> left mouse button |
hold Ctrl and drag with the left mouse button over a clipping handle to move both handles of the clipping plane at the same time.
|
O |
Toggle the clip distance measurements display on and off (with mouse cursor in 2D view).
|
⇧ Shift+X |
Cycle through clip modes.
|
Vertex Edit Tool
<span title=" left mouse button"> left mouse button |
select vertex/vertices or edges
|
Ctrl+<span title=" left mouse button"> left mouse button |
add vertex/vertices or edges to selection
|
Ctrl+F |
* Split face (vertex manipulation)
|
Alt+E |
Open Vertex Scaling dialog.
|
↵ Enter |
Close Vertex Scaling dialog and perform scale.
|
⇧ Shift+V |
Cycle vertex/edge display modes.
|
- * You must have two edges or vertices selected that are part of the same face.
Miscellaneous
⇧ Shift+L |
Toggle Texture lock.
|
Ctrl+M |
Open Transform dialog.
|
Alt+P |
Open Check for Problems dialog.
|
Esc |
* Clear current selection or abort current tool/mouse operation (drag/drop) and goto the selection tool.
|
Ctrl+⇧ Shift+G |
Go to Brush Number dialog.
|
Ctrl+⇧ Shift+F |
Open Find Entities dialog.
|
Ctrl+⇧ Shift+R |
Open Replace Entities dialog.
|
F1 |
Help
|
Ctrl+R |
Create prefab from selected, the origin (0 0 0 x/y/z coordinates) will become prefabs center
|
- * Does not work with the Magnify, Texture Application, or Overlay Tools