Func regenerate
Jump to navigation
Jump to search
Entity description
Designates a resupply area for a team. This is the functional part of a resupply cabinet; it restores full health and ammunition to all players on its team who cross into its bounds.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enableinput).
TeamNum:
- Associated Model ([todo internal name (i)]) <targetname>
- The prop_dynamic that represents this zone in the world. The associated model should have appropriate open and close animations for when players interact with the zone.
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.