Half-Life: Alyx Workshop Tools/Level Design/Energy Gun
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Introduction
This tutorial will teach you how give the player the Pistol, or Energy Gun.
Making it pickable
Create a test room. Insert a weapon_energygun entity. You can set the initial ammo via the property Spawn Ammo.
You can spawn ammo by inserting an item_hlvr_clip_energygun or item_hlvr_clip_energygun point entity.
Giving it on spawn
Insert an info_hlvr_equip_player entity. Set the following properties:
| Key | Value |
|---|---|
| Equip on Map Start | ✓ |
| Pistol | ✓ |
You can set the initial loaded ammo with the following property:
| Key | Value |
|---|---|
| Loaded Pistol Ammo | 10 |
You can set the backpack ammo amount with the following property:
| Key | Value |
|---|---|
| Pistol Ammo | 10 |
