Half-Life: Alyx Workshop Tools/Level Design/Gordon Gloves

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< Half-Life: Alyx Workshop Tools‎ | Level Design
Revision as of 11:04, 17 April 2020 by XBLAH (talk | contribs) (Created page with "== Introduction == This tutorial will teach you how change the player hands to use Gordon Gloves. == Setup == Create a test room. Insert a '''logic_playerproxy''' entity an...")
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Introduction

This tutorial will teach you how change the player hands to use Gordon Gloves.

Setup

Create a test room. Insert a logic_playerproxy entity and, for this tutorial, set it's name to playerproxy.

HLA SDK Gordon Gloves Img1.png

Insert a logic_auto entity. In the outputs, add the following output:

My Output Target Entity Target Input Parameter Delay
OnNewGame playerproxy SetGlovesGordon 0.00

You can switch back to use Alyx Gloves with a logic_relay or similar entity with the following output:

My Output Target Entity Target Input Parameter Delay
<output> playerproxy SetGlovesAlyx 0.00

Finishing up

Compile and run your map, and you should have the Gordon Gloves.

You can download the example map here [[1]].

HLA SDK Gordon Gloves Img2.png